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Agile2Learn Evaluation Template
Innovative Agile Project Based Learning
Workplace Learning
Agile2Learn Evaluation Template
Completion requirements
Click
Agile2Learn_Evaluation_Template.docx
link to download the file.
Previous activity
Minimum activities showing that Agile methodologies have been understood
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Unit 7.1: Overview of agile artifacts
Unit 7.2: Managing needs/requirements through a product backlog
Unit 8.1: Introduction to Agile ceremonies
Unit 8.2: Agile ceremonies in a classroom/ best practices
Unit 9.1: Introduction to digital resources
Unit 9.2: Selection criteria for digital resources
Unit 9.3: Selection of digital resources
Unit 10.1: The concept of OER, Creating/modifying concept maps, Collaborative teaching with Padlet
Unit 10.2: Creating / modifying digital educational material using tools such as LibreOffice Impress, EDpuzzle, Quizizz.
Unit 11.1: Creative commons licenses, sensitive data and GDPR
Unit 11.2: Sharing digital educational resources
Unit 12.1: Creativity and creative thinking. How do I know if I am a creative thinker?
Unit 12.2: Why should I be creative? The path to creative thinking
Unit 12.3: Creativity and Innovation. Two concepts one goal
Unit 12.4: Let’s train our brains into creative thinking patterns
Unit 13.1: Self-evaluation
Unit 13.2: Time management introduction
Unit 13.3: Mind Mapping
Unit 13.4: Eisenhower Matrix
Unit 13.5: Case study
Unit 13.6: Procrastination and other time wasters
Unit 14.1: Pre-course reflection
Unit 14.2: Problem Solving and Root Cause Analysis
Unit 14.3: Strategies and tools for problem solving
Unit 14.4: Decision Making and Design Thinking
Unit 14.5: Some Other Decision-Making Techniques
Unit 15.1: Fundamentals of Problem Solving
Unit 15.2: Digital tools for problem solving
Unit 16.1: Introduction to ambiguity
Unit 16.2: How to embrace ambiguous situations and master them
Unit 16.3: Navigating ambiguity
Unit 17.1: How to think critically
Unit 17.2: How it ends up – logical reasoning of school subject matters
Unit 17.3: Thinking critically and Agile
Unit 18.1: Introduction to Entrepreneurship
Unit 18.2: Strategy and Enterpreneurship
Unit 18.3: From Business Ideas and Business Planning to success
Unit 18.4: Entrepreneurship in Education
Unit 19.1: Social skills: definitions and related behaviors
Unit 19.2: Teaching social skills
Unit 19.3: Lesson plans – social skills for teamwork
Unit 20.1: Pre-course evaluation
Unit 20.2: Introduction of active engagement, related digital tools and gamification features
Unit 20.3: The examples for different phases of the lesson
Unit 21.1: Fundamentals of digital content creation
Unit 21.2: Copyright and licensing issues
Unit 21.3: Digital content creation related tools
Agile2Learn: Scenario Template
Minimum activities showing that Agile methodologies have been understood
Report from Course Participants
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Report from Course Participants